grep --include=\*.hx -rnw 'armsdk' -e "#if" |grep arm_ |grep -v rp_ > Armody3dLinesWith_arm_Defines.txt armsdk/iron/Sources/iron/App.hx:20: #if arm_debug armsdk/iron/Sources/iron/App.hx:53: #if arm_debug armsdk/iron/Sources/iron/App.hx:82: #if arm_debug armsdk/iron/Sources/iron/App.hx:116: #if arm_debug armsdk/iron/Sources/iron/App.hx:135: #if arm_debug armsdk/iron/Sources/iron/RenderPath.hx:73: #if arm_voxelgi_revox armsdk/iron/Sources/iron/RenderPath.hx:81: #if arm_debug armsdk/iron/Sources/iron/RenderPath.hx:106: #if arm_debug armsdk/iron/Sources/iron/RenderPath.hx:300: #if arm_csm armsdk/iron/Sources/iron/RenderPath.hx:312: #if arm_clusters armsdk/iron/Sources/iron/RenderPath.hx:318: #if arm_debug armsdk/iron/Sources/iron/RenderPath.hx:343: #if arm_batch armsdk/iron/Sources/iron/RenderPath.hx:351: #if arm_batch armsdk/iron/Sources/iron/RenderPath.hx:384: #if arm_debug armsdk/iron/Sources/iron/RenderPath.hx:414: #if arm_deinterleaved armsdk/iron/Sources/iron/RenderPath.hx:465: #if (kha_krom && arm_vr) armsdk/iron/Sources/iron/RenderPath.hx:489: #if arm_json armsdk/iron/Sources/iron/RenderPath.hx:677: #if arm_shadowmap_atlas armsdk/iron/Sources/iron/RenderPath.hx:759: #if arm_clusters armsdk/iron/Sources/iron/RenderPath.hx:767: #if arm_debug armsdk/iron/Sources/iron/system/Audio.hx:10:#if arm_audio armsdk/iron/Sources/iron/object/ObjectAnimation.hx:42: #if arm_debug armsdk/iron/Sources/iron/object/ObjectAnimation.hx:50: #if arm_debug armsdk/iron/Sources/iron/object/Animation.hx:15: #if arm_skin armsdk/iron/Sources/iron/object/Animation.hx:210: #if arm_debug armsdk/iron/Sources/iron/object/BoneAnimation.hx:3:#if arm_skin armsdk/iron/Sources/iron/object/BoneAnimation.hx:226: #if arm_debug armsdk/iron/Sources/iron/object/BoneAnimation.hx:284: #if arm_debug armsdk/iron/Sources/iron/object/SpeakerObject.hx:12:#if arm_audio armsdk/iron/Sources/iron/object/MeshObject.hx:19: #if arm_particles armsdk/iron/Sources/iron/object/MeshObject.hx:32: #if arm_morph_target armsdk/iron/Sources/iron/object/MeshObject.hx:36: #if arm_veloc armsdk/iron/Sources/iron/object/MeshObject.hx:52: #if (!arm_batch) armsdk/iron/Sources/iron/object/MeshObject.hx:60: #if arm_batch armsdk/iron/Sources/iron/object/MeshObject.hx:69: #if arm_batch armsdk/iron/Sources/iron/object/MeshObject.hx:72: #if arm_particles armsdk/iron/Sources/iron/object/MeshObject.hx:89: #if arm_skin armsdk/iron/Sources/iron/object/MeshObject.hx:101: #if arm_morph_target armsdk/iron/Sources/iron/object/MeshObject.hx:109: #if arm_particles armsdk/iron/Sources/iron/object/MeshObject.hx:128: #if arm_debug armsdk/iron/Sources/iron/object/MeshObject.hx:146: #if (!arm_voxelgi_revox) // No revox - do not voxelize moving objects armsdk/iron/Sources/iron/object/MeshObject.hx:160: #if arm_particles armsdk/iron/Sources/iron/object/MeshObject.hx:217: #if arm_particles armsdk/iron/Sources/iron/object/MeshObject.hx:264: #if arm_debug armsdk/iron/Sources/iron/object/MeshObject.hx:306: #if arm_deinterleaved armsdk/iron/Sources/iron/object/MeshObject.hx:328: #if arm_debug armsdk/iron/Sources/iron/object/MeshObject.hx:335: #if arm_veloc armsdk/iron/Sources/iron/object/ProbeObject.hx:181: // obliqueProjection(#if (arm_taa) camera.noJitterP #else camera.P #end, v); armsdk/iron/Sources/iron/object/LightObject.hx:16: #if arm_shadowmap_atlas armsdk/iron/Sources/iron/object/LightObject.hx:31: #if arm_csm armsdk/iron/Sources/iron/object/LightObject.hx:42: #if (arm_csm || arm_clusters) armsdk/iron/Sources/iron/object/LightObject.hx:47: #if arm_clusters armsdk/iron/Sources/iron/object/LightObject.hx:55: #if arm_spot armsdk/iron/Sources/iron/object/LightObject.hx:92: #if arm_shadowmap_atlas armsdk/iron/Sources/iron/object/LightObject.hx:113: #if arm_shadowmap_atlas armsdk/iron/Sources/iron/object/LightObject.hx:159: #if arm_csm armsdk/iron/Sources/iron/object/LightObject.hx:242: #if arm_csm // Cascades armsdk/iron/Sources/iron/object/LightObject.hx:268: #if arm_csm armsdk/iron/Sources/iron/object/LightObject.hx:296: #if (!kha_opengl && !kha_webgl && !arm_shadowmap_atlas) armsdk/iron/Sources/iron/object/LightObject.hx:305: #if arm_csm armsdk/iron/Sources/iron/object/LightObject.hx:317: #if (!arm_shadowmap_atlas) armsdk/iron/Sources/iron/object/LightObject.hx:364: #if arm_clusters armsdk/iron/Sources/iron/object/LightObject.hx:373: return #if arm_shadowmap_atlas light.culledLight || #end discardLight(light); armsdk/iron/Sources/iron/object/LightObject.hx:376: #if (arm_shadowmap_atlas && arm_shadowmap_atlas_lod) armsdk/iron/Sources/iron/object/LightObject.hx:414: #if arm_spot // Point lamps first armsdk/iron/Sources/iron/object/LightObject.hx:421: var lines = #if (arm_spot) 2 #else 1 #end; armsdk/iron/Sources/iron/object/LightObject.hx:430: #if arm_spot armsdk/iron/Sources/iron/object/LightObject.hx:480: #if arm_shadowmap_atlas armsdk/iron/Sources/iron/object/LightObject.hx:482: l.shadowMapScale = l.culledLight ? 0.0 : #if arm_shadowmap_atlas_lod zToShadowMapScale(minZ, slicesZ) #else 1.0 #end; armsdk/iron/Sources/iron/object/LightObject.hx:498: #if arm_spot armsdk/iron/Sources/iron/object/LightObject.hx:519: #if arm_spot armsdk/iron/Sources/iron/object/LightObject.hx:549: #if arm_spot armsdk/iron/Sources/iron/object/LightObject.hx:592: #if arm_shadowmap_atlas armsdk/iron/Sources/iron/object/MorphTarget.hx:3:#if arm_morph_target armsdk/iron/Sources/iron/object/Uniforms.hx:25: #if (kha_opengl || (kha_webgl && !arm_shadowmap_atlas) || (!kha_webgl && arm_shadowmap_atlas)) armsdk/iron/Sources/iron/object/Uniforms.hx:118: #if arm_clusters armsdk/iron/Sources/iron/object/Uniforms.hx:207: #if (!arm_legacy) armsdk/iron/Sources/iron/object/Uniforms.hx:213: #if (!arm_legacy) armsdk/iron/Sources/iron/object/Uniforms.hx:251: #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:270: #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:280: #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:325: #if arm_debug armsdk/iron/Sources/iron/object/Uniforms.hx:349: #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:382: #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:391: #if arm_spot armsdk/iron/Sources/iron/object/Uniforms.hx:415: #if arm_ltc armsdk/iron/Sources/iron/object/Uniforms.hx:458: // #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:679: #if arm_clusters armsdk/iron/Sources/iron/object/Uniforms.hx:683: #if arm_spot armsdk/iron/Sources/iron/object/Uniforms.hx:688: #if arm_shadowmap_atlas armsdk/iron/Sources/iron/object/Uniforms.hx:694: #if arm_csm armsdk/iron/Sources/iron/object/Uniforms.hx:738: #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:745: #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:787: #if arm_veloc armsdk/iron/Sources/iron/object/Uniforms.hx:862: #if arm_shadowmap_atlas armsdk/iron/Sources/iron/object/Uniforms.hx:891: #if arm_particles armsdk/iron/Sources/iron/object/Uniforms.hx:902: #if arm_spot armsdk/iron/Sources/iron/object/Uniforms.hx:943: #if arm_centerworld armsdk/iron/Sources/iron/object/Uniforms.hx:960: #if arm_spot armsdk/iron/Sources/iron/object/Uniforms.hx:1023: #if arm_morph_target armsdk/iron/Sources/iron/object/Uniforms.hx:1087: #if arm_skin armsdk/iron/Sources/iron/object/Uniforms.hx:1094: #if (arm_clusters && arm_spot) armsdk/iron/Sources/iron/object/Uniforms.hx:1099: #if arm_morph_target armsdk/iron/Sources/iron/object/Uniforms.hx:1174: #if arm_spot armsdk/iron/Sources/iron/object/Uniforms.hx:1211: #if arm_centerworld armsdk/iron/Sources/iron/object/Object.hx:206: #if arm_skin armsdk/iron/Sources/iron/object/Object.hx:219: #if arm_skin armsdk/iron/Sources/iron/object/Object.hx:232: #if arm_morph_target armsdk/iron/Sources/iron/object/CameraObject.hx:16: #if arm_taa armsdk/iron/Sources/iron/object/CameraObject.hx:61: #if arm_taa armsdk/iron/Sources/iron/object/CameraObject.hx:74: #if arm_taa armsdk/iron/Sources/iron/object/CameraObject.hx:85: #if arm_taa armsdk/iron/Sources/iron/object/ParticleSystem.hx:3:#if arm_particles armsdk/iron/Sources/iron/data/Armature.hx:3:#if arm_skin armsdk/iron/Sources/iron/data/SceneStream.hx:3:#if arm_stream armsdk/iron/Sources/iron/data/Geometry.hx:19:#if arm_deinterleaved armsdk/iron/Sources/iron/data/Geometry.hx:56:#if arm_skin armsdk/iron/Sources/iron/data/Geometry.hx:90:#if arm_deinterleaved armsdk/iron/Sources/iron/data/Geometry.hx:181:#if arm_deinterleaved armsdk/iron/Sources/iron/data/Geometry.hx:238:#if arm_deinterleaved armsdk/iron/Sources/iron/data/Geometry.hx:274:#if arm_deinterleaved armsdk/iron/Sources/iron/data/Geometry.hx:298:#if arm_skin armsdk/iron/Sources/iron/data/MeshData.hx:107: #if arm_skin armsdk/iron/Sources/iron/data/ConstData.hx:17: #if arm_deinterleaved armsdk/iron/Sources/iron/data/ConstData.hx:75: #if arm_deinterleaved armsdk/iron/Sources/iron/data/ShaderData.hx:28: #if (arm_noembed && kha_krom) armsdk/iron/Sources/iron/data/ShaderData.hx:170: #if (arm_noembed && kha_krom) // Load shaders manually armsdk/iron/Sources/iron/data/TerrainStream.hx:13:#if arm_terrain armsdk/iron/Sources/iron/data/Data.hx:26: #if arm_audio armsdk/iron/Sources/iron/data/Data.hx:46: #if arm_audio armsdk/iron/Sources/iron/data/Data.hx:58: #if arm_data_dir armsdk/iron/Sources/iron/data/Data.hx:87: #if arm_audio armsdk/iron/Sources/iron/data/Data.hx:322: #if arm_compress armsdk/iron/Sources/iron/data/Data.hx:400: #if arm_audio armsdk/iron/Sources/iron/data/Data.hx:440: #if (cpp || hl || arm_use_k_images) armsdk/iron/Sources/iron/data/Data.hx:460: #if arm_image_embed armsdk/iron/Sources/iron/data/Data.hx:493: #if arm_audio armsdk/iron/Sources/iron/data/Data.hx:495: #if arm_soundcompress armsdk/iron/Sources/iron/data/Data.hx:514: #if arm_soundcompress armsdk/iron/Sources/iron/data/Data.hx:521: #if arm_soundcompress armsdk/iron/Sources/iron/data/Data.hx:618: #if arm_data_dir armsdk/iron/Sources/iron/data/MeshBatch.hx:3:#if arm_batch armsdk/iron/Sources/iron/data/MeshBatch.hx:75: // #if arm_deinterleaved // TODO armsdk/iron/Sources/iron/data/MeshBatch.hx:105: #if arm_veloc armsdk/iron/Sources/iron/data/MeshBatch.hx:109: #if arm_debug armsdk/iron/Sources/iron/data/MeshBatch.hx:115: #if arm_debug armsdk/iron/Sources/iron/data/WorldData.hx:27: #if arm_skip_envmap armsdk/iron/Sources/iron/data/WorldData.hx:35: #if arm_skip_envmap armsdk/iron/Sources/iron/Scene.hx:44: #if arm_batch armsdk/iron/Sources/iron/Scene.hx:47: #if arm_stream armsdk/iron/Sources/iron/Scene.hx:50: #if arm_terrain armsdk/iron/Sources/iron/Scene.hx:62: #if arm_audio armsdk/iron/Sources/iron/Scene.hx:68: #if arm_skin armsdk/iron/Sources/iron/Scene.hx:84: #if arm_batch armsdk/iron/Sources/iron/Scene.hx:87: #if arm_stream armsdk/iron/Sources/iron/Scene.hx:99: #if arm_audio armsdk/iron/Sources/iron/Scene.hx:105: #if arm_skin armsdk/iron/Sources/iron/Scene.hx:131: #if arm_terrain armsdk/iron/Sources/iron/Scene.hx:155: #if arm_patch armsdk/iron/Sources/iron/Scene.hx:169: #if arm_batch armsdk/iron/Sources/iron/Scene.hx:172: #if arm_stream armsdk/iron/Sources/iron/Scene.hx:175: #if arm_terrain armsdk/iron/Sources/iron/Scene.hx:187: #if arm_audio armsdk/iron/Sources/iron/Scene.hx:234: #if arm_stream armsdk/iron/Sources/iron/Scene.hx:237: #if arm_terrain armsdk/iron/Sources/iron/Scene.hx:310: #if arm_audio armsdk/iron/Sources/iron/Scene.hx:364: #if arm_audio armsdk/iron/Sources/iron/Scene.hx:380: #if arm_stream armsdk/iron/Sources/iron/Scene.hx:390: #if arm_stream armsdk/iron/Sources/iron/Scene.hx:552: #if arm_audio armsdk/iron/Sources/iron/Scene.hx:695:#if arm_stream armsdk/iron/Sources/iron/Scene.hx:728: #if arm_skin armsdk/iron/Sources/iron/Scene.hx:755: #if arm_stream armsdk/iron/Sources/iron/Scene.hx:766: #if arm_stream armsdk/iron/Sources/iron/Scene.hx:772: #if arm_skin armsdk/iron/Sources/iron/Scene.hx:777: public function returnMeshObject(object_file: String, data_ref: String, sceneName: String, armature: #if arm_skin Armature #else Null #end, materials: Vector, parent: Object, parentObject: TObj, o: TObj, done: Object->Void) { armsdk/iron/Sources/iron/Scene.hx:779: #if arm_skin armsdk/iron/Sources/iron/Scene.hx:786: #if arm_batch armsdk/iron/Sources/iron/Scene.hx:792: #if arm_particles armsdk/iron/Sources/iron/Scene.hx:839: #if arm_morph_target armsdk/armory/Sources/armory/trait/VehicleBody.hx:12:#if (!arm_bullet) armsdk/armory/Sources/armory/trait/VehicleBody.hx:220: #if arm_azerty armsdk/armory/Sources/armory/trait/VehicleBody.hx:240:#if (!arm_bullet) armsdk/armory/Sources/armory/trait/SimpleRotateObject.hx:62: #if arm_physics armsdk/armory/Sources/armory/trait/PhysicsBreak.hx:9:#if arm_bullet armsdk/armory/Sources/armory/trait/PhysicsBreak.hx:16:#if (!arm_bullet) armsdk/armory/Sources/armory/trait/FirstPersonController.hx:12:#if (!arm_physics) armsdk/armory/Sources/armory/trait/NavMesh.hx:3:#if arm_navigation armsdk/armory/Sources/armory/trait/NavMesh.hx:14:#if (!arm_navigation) armsdk/armory/Sources/armory/trait/SimpleScaleObject.hx:76: #if arm_physics armsdk/armory/Sources/armory/trait/SimpleScaleObject.hx:82: #if arm_physics armsdk/armory/Sources/armory/trait/ThirdPersonController.hx:11:#if (!arm_physics) armsdk/armory/Sources/armory/trait/navigation/Navigation.hx:3:#if arm_navigation armsdk/armory/Sources/armory/trait/navigation/Navigation.hx:10:#if (!arm_navigation) armsdk/armory/Sources/armory/trait/physics/PhysicsHook.hx:3:#if (!arm_physics) armsdk/armory/Sources/armory/trait/physics/PhysicsHook.hx:9: #if arm_bullet armsdk/armory/Sources/armory/trait/physics/PhysicsConstraint.hx:3:#if (!arm_physics) armsdk/armory/Sources/armory/trait/physics/PhysicsConstraint.hx:9: #if arm_bullet armsdk/armory/Sources/armory/trait/physics/PhysicsWorld.hx:3:#if (!arm_physics) armsdk/armory/Sources/armory/trait/physics/PhysicsWorld.hx:9: #if arm_bullet armsdk/armory/Sources/armory/trait/physics/KinematicCharacterController.hx:3:#if (!arm_physics) armsdk/armory/Sources/armory/trait/physics/KinematicCharacterController.hx:9: #if arm_bullet armsdk/armory/Sources/armory/trait/physics/SoftBody.hx:3:#if (!arm_physics_soft) armsdk/armory/Sources/armory/trait/physics/SoftBody.hx:9: #if arm_bullet armsdk/armory/Sources/armory/trait/physics/RigidBody.hx:3:#if (!arm_physics) armsdk/armory/Sources/armory/trait/physics/RigidBody.hx:9: #if arm_bullet armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsHook.hx:3:#if arm_bullet armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsHook.hx:26: #if arm_physics_soft armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsHook.hx:65: #if arm_physics_soft armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsHook.hx:155: #if arm_physics_soft armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsConstraintExportHelper.hx:5:#if arm_bullet armsdk/armory/Sources/armory/trait/physics/bullet/DebugDrawHelper.hx:10:#if arm_ui armsdk/armory/Sources/armory/trait/physics/bullet/DebugDrawHelper.hx:31: #if arm_ui armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsConstraint.hx:6:#if arm_bullet armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:3:#if arm_bullet armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:54: #if arm_physics_soft armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:84: #if arm_debug armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:141:#if arm_physics_soft armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:153:#if arm_physics_soft armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:288: #if arm_debug armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:305: #if arm_debug armsdk/armory/Sources/armory/trait/physics/bullet/PhysicsWorld.hx:550: public static function hlDebugDrawer_worldSetGlobalDebugDrawer(world: #if arm_physics_soft bullet.Bt.SoftRigidDynamicsWorld #else bullet.Bt.DiscreteDynamicsWorld #end) {} armsdk/armory/Sources/armory/trait/physics/bullet/KinematicCharacterController.hx:3:#if arm_bullet armsdk/armory/Sources/armory/trait/physics/bullet/SoftBody.hx:3:#if arm_bullet armsdk/armory/Sources/armory/trait/physics/bullet/SoftBody.hx:17:#if arm_physics_soft armsdk/armory/Sources/armory/trait/physics/bullet/SoftBody.hx:23:#if (!arm_physics_soft) armsdk/armory/Sources/armory/trait/physics/bullet/SoftBody.hx:257: #if arm_deinterleaved armsdk/armory/Sources/armory/trait/physics/bullet/SoftBody.hx:352: #if arm_deinterleaved armsdk/armory/Sources/armory/trait/physics/bullet/SoftBody.hx:402: #if arm_deinterleaved armsdk/armory/Sources/armory/trait/physics/bullet/RigidBody.hx:3:#if arm_bullet armsdk/armory/Sources/armory/trait/internal/LivePatch.hx:7:#if arm_patch @:expose("LivePatch") #end armsdk/armory/Sources/armory/trait/internal/LivePatch.hx:12:#if !arm_patch armsdk/armory/Sources/armory/trait/internal/TerrainPhysics.hx:6:#if arm_terrain armsdk/armory/Sources/armory/trait/internal/CameraController.hx:11:#if (!arm_physics) armsdk/armory/Sources/armory/trait/internal/CameraController.hx:44: #if arm_azerty armsdk/armory/Sources/armory/trait/internal/DebugDraw.hx:3:#if arm_debug armsdk/armory/Sources/armory/trait/internal/DebugDraw.hx:48: #if arm_deferred armsdk/armory/Sources/armory/trait/internal/CanvasScript.hx:4:#if arm_ui armsdk/armory/Sources/armory/trait/internal/CanvasScript.hx:13:#if arm_ui armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:4:#if arm_debug armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:12:#if arm_shadowmap_atlas armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:18:#if arm_debug armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:24:#if (!arm_debug) armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:72: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:212: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:443: #if arm_physics armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:521: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:572: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:605: #if arm_batch armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:619: #if arm_stream armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:629: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:697: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:752: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:771: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:775: #if arm_shadowmap_atlas_single_map armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:968: #if arm_physics armsdk/armory/Sources/armory/trait/internal/DebugConsole.hx:971: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/trait/WalkNavigation.hx:101: #if arm_yaxisup armsdk/armory/Sources/armory/trait/WalkNavigation.hx:125: #if arm_yaxisup armsdk/armory/Sources/armory/trait/WalkNavigation.hx:134: #if arm_azerty armsdk/armory/Sources/armory/trait/PhysicsDrag.hx:14:#if (!arm_bullet) armsdk/armory/Sources/armory/trait/SimpleMoveObject.hx:62: #if arm_physics armsdk/armory/Sources/armory/system/Logic.hx:97: #if arm_patch armsdk/armory/Sources/armory/system/Logic.hx:140: #if arm_patch armsdk/armory/Sources/armory/system/Logic.hx:157: #if arm_patch armsdk/armory/Sources/armory/system/Assert.hx:48: #if arm_assert_quit kha.System.stop(); #end armsdk/armory/Sources/armory/system/Starter.hx:7: #if arm_loadscreen armsdk/armory/Sources/armory/system/Starter.hx:40: #if (kha_webgl && (!arm_legacy) && (!kha_node)) armsdk/armory/Sources/armory/system/Starter.hx:47: #if arm_loadscreen armsdk/armory/Sources/armory/system/Starter.hx:56: #if arm_patch armsdk/armory/Sources/armory/system/Starter.hx:59: #if arm_draworder_shader armsdk/armory/Sources/armory/system/Starter.hx:66: #if (kha_webgl && (!arm_legacy) && (!kha_node)) armsdk/armory/Sources/armory/system/Starter.hx:76: #if (js && arm_bullet) armsdk/armory/Sources/armory/system/Starter.hx:95: #if (js && arm_navigation) armsdk/armory/Sources/armory/system/Starter.hx:107: #if (js && arm_bullet) armsdk/armory/Sources/armory/system/Starter.hx:116: #if (js && arm_navigation) armsdk/armory/Sources/armory/system/Starter.hx:121: #if (arm_config) armsdk/armory/Sources/armory/object/Uniforms.hx:30: #if arm_ltc armsdk/armory/Sources/armory/object/Uniforms.hx:40: #if arm_morph_target armsdk/armory/Sources/armory/object/Uniforms.hx:57: #if arm_hosek armsdk/armory/Sources/armory/object/Uniforms.hx:211: #if arm_debug armsdk/armory/Sources/armory/data/ConstData.hx:8: #if arm_ltc armsdk/armory/Sources/armory/renderpath/RenderPathDeferred.hx:383: #if arm_config armsdk/armory/Sources/armory/renderpath/RenderPathDeferred.hx:518: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/renderpath/RenderPathDeferred.hx:531: #if arm_voxelgi_temporal armsdk/armory/Sources/armory/renderpath/RenderPathDeferred.hx:590: #if arm_config armsdk/armory/Sources/armory/renderpath/RenderPathDeferred.hx:594: #if arm_voxelgi_temporal armsdk/armory/Sources/armory/renderpath/RenderPathDeferred.hx:604: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/renderpath/RenderPathDeferred.hx:686: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/renderpath/Inc.hx:24: #if arm_config armsdk/armory/Sources/armory/renderpath/Inc.hx:45: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/renderpath/Inc.hx:117: #if arm_debug armsdk/armory/Sources/armory/renderpath/Inc.hx:135: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:151: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:180: #if arm_debug armsdk/armory/Sources/armory/renderpath/Inc.hx:185: #if arm_csm armsdk/armory/Sources/armory/renderpath/Inc.hx:199: #if arm_debug armsdk/armory/Sources/armory/renderpath/Inc.hx:207: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:224: #if arm_debug armsdk/armory/Sources/armory/renderpath/Inc.hx:277: #if arm_csm // Cascades - atlas on x axis armsdk/armory/Sources/armory/renderpath/Inc.hx:329: #if arm_config armsdk/armory/Sources/armory/renderpath/Inc.hx:400: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/renderpath/Inc.hx:447: #if arm_config armsdk/armory/Sources/armory/renderpath/Inc.hx:465: #if arm_voxelgi_temporal armsdk/armory/Sources/armory/renderpath/Inc.hx:565: #if arm_debug armsdk/armory/Sources/armory/renderpath/Inc.hx:585:#if arm_shadowmap_atlas armsdk/armory/Sources/armory/renderpath/Inc.hx:599: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:606: #if arm_debug armsdk/armory/Sources/armory/renderpath/Inc.hx:619: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:623: #if arm_debug armsdk/armory/Sources/armory/renderpath/Inc.hx:624: #if arm_shadowmap_atlas_single_map armsdk/armory/Sources/armory/renderpath/Inc.hx:650: #if arm_debug armsdk/armory/Sources/armory/renderpath/Inc.hx:672: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:685: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:706: #if arm_shadowmap_atlas_single_map armsdk/armory/Sources/armory/renderpath/Inc.hx:741: #if arm_shadowmap_atlas_single_map armsdk/armory/Sources/armory/renderpath/Inc.hx:834: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:851: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:909: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:938: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:964: if (tile.light == null #if arm_shadowmap_atlas_lod && tile.activeSubTiles == 0 #end) { armsdk/armory/Sources/armory/renderpath/Inc.hx:998: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:1008: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:1050: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:1072: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/Inc.hx:1100: #if arm_shadowmap_atlas_lod armsdk/armory/Sources/armory/renderpath/RenderPathForward.hx:305: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/renderpath/RenderPathForward.hx:317: #if arm_voxelgi_temporal armsdk/armory/Sources/armory/renderpath/RenderPathForward.hx:361: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/renderpath/RenderPathForward.hx:372: #if arm_voxelgi_temporal armsdk/armory/Sources/armory/renderpath/RenderPathForward.hx:443: #if arm_shadowmap_atlas armsdk/armory/Sources/armory/logicnode/GetAgentDataNode.hx:16:#if arm_navigation armsdk/armory/Sources/armory/logicnode/CanvasSetLocationNode.hx:12:#if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasSetTextColorNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/PickLocationNode.hx:20:#if arm_physics armsdk/armory/Sources/armory/logicnode/ApplyTorqueImpulseNode.hx:22:#if arm_physics armsdk/armory/Sources/armory/logicnode/OnUpdateNode.hx:17: #if arm_physics armsdk/armory/Sources/armory/logicnode/SpawnObjectByNameNode.hx:25: #if arm_json armsdk/armory/Sources/armory/logicnode/SpawnObjectByNameNode.hx:54: #if arm_physics armsdk/armory/Sources/armory/logicnode/SetDebugConsoleSettings.hx:13: #if arm_debug armsdk/armory/Sources/armory/logicnode/CanvasSetRotationNode.hx:12:#if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasGetCheckboxNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/TranslateObjectNode.hx:32:#if arm_physics armsdk/armory/Sources/armory/logicnode/ClearParentNode.hx:20: #if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasSetInputTextNode.hx:12:#if arm_ui armsdk/armory/Sources/armory/logicnode/SetActivationStateNode.hx:24:#if arm_physics armsdk/armory/Sources/armory/logicnode/GetContactsNode.hx:17:#if arm_physics armsdk/armory/Sources/armory/logicnode/PhysicsConvexCastOnNode.hx:3:#if arm_physics armsdk/armory/Sources/armory/logicnode/PhysicsConvexCastOnNode.hx:35:#if arm_physics armsdk/armory/Sources/armory/logicnode/DrawArcNode.hx:6:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawArcNode.hx:17: #if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasGetLocationNode.hx:15:#if arm_ui armsdk/armory/Sources/armory/logicnode/CastPhysicsRayNode.hx:20:#if arm_physics armsdk/armory/Sources/armory/logicnode/ApplyTorqueNode.hx:22:#if arm_physics armsdk/armory/Sources/armory/logicnode/StopAgentNode.hx:16:#if arm_navigation armsdk/armory/Sources/armory/logicnode/CastPhysicsRayOnNode.hx:30:#if arm_physics armsdk/armory/Sources/armory/logicnode/SetSceneNode.hx:16: #if arm_json armsdk/armory/Sources/armory/logicnode/ScaleObjectNode.hx:22: #if arm_physics armsdk/armory/Sources/armory/logicnode/GetBoneFkIkOnlyNode.hx:13: #if arm_skin armsdk/armory/Sources/armory/logicnode/SpawnObjectNode.hx:32: #if arm_physics armsdk/armory/Sources/armory/logicnode/GoToLocationNode.hx:3:#if arm_physics armsdk/armory/Sources/armory/logicnode/GoToLocationNode.hx:42:#if arm_navigation armsdk/armory/Sources/armory/logicnode/GoToLocationNode.hx:63: #if arm_physics armsdk/armory/Sources/armory/logicnode/GoToLocationNode.hx:74: #if arm_physics armsdk/armory/Sources/armory/logicnode/SetGravityEnabledNode.hx:4:#if arm_physics armsdk/armory/Sources/armory/logicnode/SetGravityEnabledNode.hx:22: #if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasSetInputTextFocusNode.hx:16:#if arm_ui armsdk/armory/Sources/armory/logicnode/BoneIKNode.hx:24: #if arm_skin armsdk/armory/Sources/armory/logicnode/OnCanvasElementNode.hx:6:#if arm_ui armsdk/armory/Sources/armory/logicnode/OnCanvasElementNode.hx:36: #if arm_ui armsdk/armory/Sources/armory/logicnode/RemoveParentBoneNode.hx:12: #if arm_skin armsdk/armory/Sources/armory/logicnode/CanvasGetSliderNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/PrintNode.hx:12: #if (arm_debug) armsdk/armory/Sources/armory/logicnode/GetGlobalCanvasScaleNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasGetTextNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasSetVisibleNode.hx:12:#if arm_ui armsdk/armory/Sources/armory/logicnode/GetGlobalCanvasFontSizeNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/ApplyForceAtLocationNode.hx:25:#if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasSetAssetNode.hx:12:#if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasGetPositionNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawTextAreaStringNode.hx:10:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawTextAreaStringNode.hx:32: #if arm_ui armsdk/armory/Sources/armory/logicnode/DrawTextAreaStringNode.hx:44: #if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasSetSliderNode.hx:16:#if arm_ui armsdk/armory/Sources/armory/logicnode/SetVelocityNode.hx:22:#if arm_physics armsdk/armory/Sources/armory/logicnode/GetRigidBodyDataNode.hx:17:#if arm_physics armsdk/armory/Sources/armory/logicnode/ApplyImpulseNode.hx:22:#if arm_physics armsdk/armory/Sources/armory/logicnode/TranslateOnLocalAxisNode.hx:28: #if arm_physics armsdk/armory/Sources/armory/logicnode/SetTransformNode.hx:21: #if arm_physics armsdk/armory/Sources/armory/logicnode/RotateObjectNode.hx:32: #if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasSetColorNode.hx:15:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawStringNode.hx:7:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawStringNode.hx:25: #if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasGetPBNode.hx:15:#if arm_ui armsdk/armory/Sources/armory/logicnode/AddPhysicsConstraintNode.hx:5:#if arm_physics armsdk/armory/Sources/armory/logicnode/AddPhysicsConstraintNode.hx:28:#if arm_physics armsdk/armory/Sources/armory/logicnode/SetRotationNode.hx:26: #if arm_physics armsdk/armory/Sources/armory/logicnode/RemovePhysicsNode.hx:17:#if arm_physics armsdk/armory/Sources/armory/logicnode/SetLocationNode.hx:34: #if arm_physics armsdk/armory/Sources/armory/logicnode/SetParentNode.hx:20: #if arm_physics armsdk/armory/Sources/armory/logicnode/SetGravityNode.hx:16:#if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasGetScaleNode.hx:15:#if arm_ui armsdk/armory/Sources/armory/logicnode/SetGlobalCanvasScaleNode.hx:15:#if arm_ui armsdk/armory/Sources/armory/logicnode/HasContactArrayNode.hx:17:#if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasSetTextNode.hx:12:#if arm_ui armsdk/armory/Sources/armory/logicnode/PhysicsConstraintNode.hx:3:#if arm_physics armsdk/armory/Sources/armory/logicnode/PhysicsConstraintNode.hx:13:#if arm_physics armsdk/armory/Sources/armory/logicnode/PhysicsConstraintNode.hx:26:#if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasSetPBNode.hx:12:#if arm_ui armsdk/armory/Sources/armory/logicnode/SetParticleSpeedNode.hx:12: #if arm_particles armsdk/armory/Sources/armory/logicnode/LogicTree.hx:5: #if arm_patch armsdk/armory/Sources/armory/logicnode/LogicTree.hx:23: #if arm_patch armsdk/armory/Sources/armory/logicnode/SetObjectShapeKeyNode.hx:12: #if arm_morph_target armsdk/armory/Sources/armory/logicnode/RotateObjectAroundAxisNode.hx:23: #if arm_physics armsdk/armory/Sources/armory/logicnode/HasContactNode.hx:18:#if arm_physics armsdk/armory/Sources/armory/logicnode/AddRigidBodyNode.hx:5:#if arm_physics armsdk/armory/Sources/armory/logicnode/AddRigidBodyNode.hx:25:#if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasSetProgressBarColorNode.hx:15:#if arm_ui armsdk/armory/Sources/armory/logicnode/PickObjectNode.hx:17:#if arm_physics armsdk/armory/Sources/armory/logicnode/PhysicsConvexCastNode.hx:3:#if arm_physics armsdk/armory/Sources/armory/logicnode/PhysicsConvexCastNode.hx:25:#if arm_physics armsdk/armory/Sources/armory/logicnode/GetDebugConsoleSettings.hx:11: #if arm_debug armsdk/armory/Sources/armory/logicnode/OnContactNode.hx:26:#if arm_physics armsdk/armory/Sources/armory/logicnode/ApplyForceNode.hx:22:#if arm_physics armsdk/armory/Sources/armory/logicnode/SetGlobalCanvasFontSizeNode.hx:15:#if arm_ui armsdk/armory/Sources/armory/logicnode/GetPointVelocityNode.hx:20: #if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasGetRotationNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/GetFirstContactNode.hx:16:#if arm_physics armsdk/armory/Sources/armory/logicnode/GetVelocityNode.hx:21:#if arm_physics armsdk/armory/Sources/armory/logicnode/DrawPolygonNode.hx:7:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawPolygonNode.hx:21: #if arm_ui armsdk/armory/Sources/armory/logicnode/GetBoneTransformNode.hx:14: #if arm_skin armsdk/armory/Sources/armory/logicnode/SetFrictionNode.hx:19:#if arm_physics armsdk/armory/Sources/armory/logicnode/IsRigidBodyActiveNode.hx:9:#if arm_physics armsdk/armory/Sources/armory/logicnode/SetParentBoneNode.hx:12: #if arm_skin armsdk/armory/Sources/armory/logicnode/CanvasGetInputTextNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/ApplyImpulseAtLocationNode.hx:24:#if arm_physics armsdk/armory/Sources/armory/logicnode/SetScaleNode.hx:22: #if arm_physics armsdk/armory/Sources/armory/logicnode/SpawnCollectionNode.hx:40: #if arm_json armsdk/armory/Sources/armory/logicnode/CanvasSetCheckBoxNode.hx:16:#if arm_ui armsdk/armory/Sources/armory/logicnode/CanvasSetScaleNode.hx:12:#if arm_ui armsdk/armory/Sources/armory/logicnode/RemoveObjectNode.hx:23: #if arm_physics armsdk/armory/Sources/armory/logicnode/SetBoneFkIkOnlyNode.hx:15: #if arm_skin armsdk/armory/Sources/armory/logicnode/MathExpressionNode.hx:34: #if arm_debug armsdk/armory/Sources/armory/logicnode/MathExpressionNode.hx:59: #if arm_debug armsdk/armory/Sources/armory/logicnode/AppendTransformNode.hx:5:#if arm_physics armsdk/armory/Sources/armory/logicnode/AppendTransformNode.hx:23: #if arm_physics armsdk/armory/Sources/armory/logicnode/CanvasGetVisibleNode.hx:14:#if arm_ui armsdk/armory/Sources/armory/logicnode/BoneFKNode.hx:21: #if arm_skin armsdk/armory/Sources/armory/logicnode/OnContactArrayNode.hx:26:#if arm_physics armsdk/armory/Sources/armory/logicnode/GetGravityNode.hx:11:#if arm_physics armsdk/armory/Sources/armory/logicnode/LogicNode.hx:3:#if arm_patch @:keep @:keepSub #end armsdk/armory/Sources/armory/logicnode/LogicNode.hx:10: #if (arm_debug || arm_patch) armsdk/armory/Sources/armory/logicnode/LogicNode.hx:13: #if (arm_debug) armsdk/armory/Sources/armory/logicnode/LogicNode.hx:70: #if arm_patch armsdk/armory/Sources/armory/logicnode/LogicNode.hx:167: #if arm_patch armsdk/armory/Sources/armory/logicnode/NavigableLocationNode.hx:16:#if arm_navigation armsdk/armory/Sources/armory/logicnode/DrawCurveNode.hx:6:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawCurveNode.hx:17: #if arm_ui armsdk/armory/Sources/armory/logicnode/DrawCircleNode.hx:6:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawCircleNode.hx:17: #if arm_ui armsdk/armory/Sources/armory/logicnode/DrawEllipseNode.hx:7:#if arm_ui armsdk/armory/Sources/armory/logicnode/DrawEllipseNode.hx:18: #if arm_ui armsdk/armory/Sources/armory/logicnode/OnInitNode.hx:14: #if arm_physics armsdk/armory/Sources/armory/logicnode/OnInitNode.hx:22: #if arm_physics