BMFontData provides the TextureData for TextPrograms by using the data of a embedded 8x8 pixels monospace bitmapfont.
Constructor
new(fontData:Array<Int>, ?fontRanges:Array<Array<Int>>)
Creates a new BMFontData instance and generates the x-tiled TextureData for all glyphes.        
Parameters:
| fontData | the data of  | 
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| fontRanges | is need if the custom font is limited by charcode-ranges | 
Variables
Methods
getTile(charCode:UInt):Int
Returns the tile-number of the TextElement to map the glyph to the charCode in depend of the ranges.  
Parameters:
| charCode | the ascii charcode | 
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