A Texture can be used inside of Programs to render image data.
It can store multiple TextureData in slots that can be divided into tiles for texture atlases.
The precision (int/float) and amount of colorchannels can be defined by TextureFormat. Mipmapping and filtering is supported.
Static methods
staticfromData(textureData:TextureData):Texture
Creates a new texture with one slot directly from a TextureData instance.
Parameters:
| textureData | TextureData instance | 
|---|
Constructor
new(slotWidth:Int, slotHeight:Int, ?slots:Int, ?textureConfig:TextureConfig)
Creates a new Texture instance. Slot-tiling and texturesize is automatic calculated if you give the slots parameter a number.        
Parameters:
| slotWidth | width of each slot in pixels | 
|---|---|
| slotHeight | height of each slot in pixels | 
| slots | number of slots, leave it at  | 
| textureConfig | options by  | 
Variables
Methods
inlineusedByProgram(program:Program):Bool
inlineusedByDisplay(display:Display):Bool
Returns true if a Display instance is using this texture to render into.
Parameters:
| display | Display instance | 
|---|
readPixelsUInt8(x:Int, y:Int, w:Int, h:Int, ?data:UInt8Array):UInt8Array
Reads the data of a rectangular area from the texture inside an UInt8Array. The TextureFormat have to be of type integer.
Parameters:
| x | left position of the area | 
|---|---|
| y | top position of the area | 
| w | area width | 
| h | area height | 
| data | an UInt8Array to store the data, if it is  | 
readPixelsFloat32(x:Int, y:Int, w:Int, h:Int, ?data:Float32Array):Float32Array
Reads the data of a rectangular area from the texture inside a Float32Array. The TextureFormat have to be of type float.
Parameters:
| x | left position of the area | 
|---|---|
| y | top position of the area | 
| w | area width | 
| h | area height | 
| data | a Float32Array to store the data, if it is  | 
setData(textureData:TextureData, slot:Int = 0):Void
Specifies a TextureData instance to use inside a texture slot.
Parameters:
| textureData | TextureData instance | 
|---|---|
| slot | slot number in wich the texturedata is to be used | 
clearSlot(slot:Int):Void
Frees a texture slot from the linked TextureData.
Parameters:
| slot | slot number in wich the texturedata is used | 
|---|
setSmooth(smoothExpand:Bool, smoothShrink:Bool, ?smoothMipmap:Bool):Void
Changes the texture filtering at runtime.
Parameters:
| smoothExpand | to enable smooth filtering if the texture is displayed at a enlarged size | 
|---|---|
| smoothShrink | to enable smooth filtering if the texture is displayed at a reduced size | 
| smoothMipmap | to enable smooth interpolation between mipmap-levels (if the texture have mipmaps) | 
dispose():Void
Removes the texture from all programs/display-framebuffers and frees texture-ram by OpenGL. It can not be used again.